- Play sounds in unity how to#
- Play sounds in unity apk#
- Play sounds in unity android#
- Play sounds in unity code#
Play sounds in unity android#
If you need SoundPool-based solution for Unity, a plugin Android Native Audio by CHRISTOPHER CREATES is the choice (now free!). With (Java) AudioTrack if you want to do the same you will have to command the push and pull of audio data manually to change sounds. It is ideal for example entering a level and you load all the possible sounds in that level to one pool. You can fine tune this by giving " priority" weight to each native source (stream) as well. If you wait a bit and play the 4th sound and some earlier sound ended, SoundPool knows which one to reuse. Those native source are sometimes referrred as "stream".įor example you play 3 different sounds quickly while having 2 sources, it will allocate you a new one.
One from many native sources will be selected and maintained automatically, instantiated more if not enough. The definition of SoundPool is so that you don't have to worry about underlying "native source" but rather a pool of sounds you want to use.
I have confirmed that SoundPool is slower than (Java) AudioTrack.
Play sounds in unity apk#
Which you will get to know them next.Ī SoundPool is a collection of samples that can be loaded into memory from a resource inside the APK or from a file in… This open up a way to access MediaPlayer, SoundPool, and (Java) AudioTrack from Unity. They are not directly related to audio, but with these helper classes, you are able to use Java stuff from C# without writing a single Java code. AndroidJavaClass / AndroidJavaObject / AndroidJavaProxy / AndroidJNI / AndroidJNIHelper This is opposite of “Best Performance” with BIG buffer to ensure the audio does not drop out but the latency will go to hell with that setting. (It minimize the buffer size, but we don’t know how small it is or could it be smaller). Note : When I say “faster than Unity” from this point on, that is compared with Unity + the setting “Best Latency” (plays the fastest possible) in Audio Settings. We will start from learning why my plugin Native Audio choose OpenSL ES as the implementation in Android side. Ways of playing native audio in Android from Unity
Play sounds in unity how to#
You will learn about "native source" later how to get the fast one and various experiments like, what happen if we request too many. They will sound at slightly different time depending on which one comes first, since native plugin doesn't wait for frame.
Native Audio - Lower audio latency via OS's native audio library. If you have time you can read all of the reason from this front page :
Latency! It is quite critical in some kind of games.
Play sounds in unity code#
(Also I hate manually editing HTML for long article with proper code tags and uploading images is a chore so I choose to put it here instead.)īe prepared for an hour-long audio lesson! Android is really complicated! Why skip Unity’s audio? What is the point of Native Audio? I will demystify the “black box” surrounding the Android audio system and analyze why Unity’s way of using it makes your audio latency even higher than the already awful Android latency.Īctually a supplementary documentation for the plugin Native Audio which skips all Unity’s audio system for the best latency, but it should also be useful for anyone who want to know more about the mystery of Android’s audio.